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Super smash flash 2 beta
Super smash flash 2 beta






super smash flash 2 beta

Fixed issue that caused it to become cancelled prematurely when airborne.Fixed issue that put Ganondorf into helpless if sliding offstage after landing.No longer does 0 knockback to downed opponents.First hit maximum autolink knockback 60 -> 75.Fixed ability for foe to escape on the frame the attack box comes out.Removed pop-up message after successfully loading a replay.

super smash flash 2 beta super smash flash 2 beta

Fixed bug that caused some stage foreground elements to still be desynced.Fixed issue with crowd cheers stacking when hit while already in heavy knockback.Fixed issue that caused characters that enter heavy knockback after knockback stacking to escape frozen, stamina KO, and FS grabs.Fixed doubling of crowd-cheer when hit multiple times and already in heavy knockback.Corrected issue where match Survival Time did not count final smash cutscene frames.KOing foes mid-command grab will now result in a proper stalemate.Fixed inability to use C-Stick and Grab smashes.Ledge-rolls onto narrow platforms now stay onstage.Restored knockback stacking capability while in hitstop (with move-specific ability to bypass stacking timer).The auto-updater was removed and replaced with the News Feed functionality. Character Specific Break the Targets Stages have made their return. Stadium mode says " New Record!" when a new record is set, and players now have the ability to save replays from this mode. Players can also hold left or right to slow down or fast-forward, hold the special button to pause, hold the shield button to resume, and press the grab button when paused to go frame-by-frame when viewing a replay. Replays can now be auto-saved by enabling it in the data menu. If you have any corrections or information to add its more than welcome.This demo features many differences from Beta 1.2, such as Ganondorf being added as a new unlockable character, Fourside getting a complete update, Butter Building and Fairy Glade getting added as new stages, and Emerald Cave receiving its alternate music track. Masterball (Item): Clear event 36 ("Gotta cherish them all").Īlternate Music tracks: Open the game 10 times (you cannot select a music track in specific, is purely random).Įvent 51: Get an A rank or higher on events 1-50.ĭownload the save that lets you clear the role reversal event as thats currently unbeatable, and using the save will reset all your other missions as incomplete, so be sure to get this save loaded in your game before starting to do events, when you do make sure to uncheck all the other options except records. Steel Driver: Get 20 Water KOs (Just let lvl 1 cpus SD on lake of rage) World Tournament: A: Play 15 matches in group smash.ī: Beat classic mode with Goku on normal or higher Waiting Room: Play a match with someone as Sandbag. Saffron City (SSB64) Beat classic mode with Jigglypuff.ĭevil's Machine: Lose 3 stocks as Ness and lose the match (With his ghost alt, the transparent one), make sure you are playing a match on group smash.įinal Valley: Complete event 12 ("Shadow clone showdown").ĭesk: Complete event 26 ("Cleaning Duty"), a notification saying you unlocked sandbag will show up instead of the correct one. Hyrule Castle (SSB64): Beat classic mode in normal or higher with Link or Zelda. Mushroom Kingdom (SSB64): Beat classic mode. Metal Cavern (SSB64): Beat classic mode on hard or insane. (Developers are shown with a + before their username online.) Sandbag: A: Beat classic mode with random on normal or a higher difficulty.ī: On online mode beat a developer or someone who has beaten a developer. Note: Unlocks that are obtained by classic mode must be met without getting a gameover. Some information taken from the Mcleodgaming ^forums.Ĭontributors: /u/Maxthegreat888 /u/jorrja /u/Bizzoula /u/TheSilenceOfNoOne /u/DinnerDiner /u/LookisKirby








Super smash flash 2 beta